﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.ShadowSamplingMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Used by CommandBuffer.SetShadowSamplingMode.</para>
  /// </summary>
  public enum ShadowSamplingMode
  {
    /// <summary>
    ///   <para>Default shadow sampling mode: sampling with a comparison filter.</para>
    /// </summary>
    CompareDepths,
    /// <summary>
    ///   <para>Shadow sampling mode for sampling the depth value.</para>
    /// </summary>
    RawDepth,
    /// <summary>
    ///   <para>In ShadowSamplingMode.None, depths are not compared. Use this value if a Texture is not a shadowmap.</para>
    /// </summary>
    None,
  }
}
